Website powered by
Gonzalo Mundi
Gonzalo Mundi
Houdini/Unreal Engine Technical Artist
Valencia, Spain

Summary

Hi, I'm Gonzalo! I'm a Technical Artist specializing in Procedural Modeling and Shaders development, using Houdini and Unreal Engine as my main tools.
I develop and integrate procedural tools into game engines like Unreal Engine, allowing faster and easier real-time environment creation for 3D artists. Combined with advanced shaders, it's possible to improve the visual quality while reducing the effort needed!

I’m also well-versed in task automation using Python and Blueprints, asset integration in engine and performance profiling, allowing me to collaborate and ease the workload for multidisciplinary teams. Backed by solid art fundamentals and a deep understanding of 3D environment and prop workflows, I’m always eager to take on new challenges and learn new techniques.

I'm actively seeking opportunities, available for both remote work and relocation: I'm always eager to talk, either about potential roles or simply share knowledge, answer questions...so feel free to connect anytime :)

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingHigh-poly ModelingWeapon ModelingVehicle ModelingHLSLProcedural ModelingPython ScriptingProgrammingPBR TexturingTexture BakingPythonUnreal EngineProcedural TexturingPerforceC++BlueprintsProfiling

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
DaVinci Resolve
DaVinci Resolve
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Renderdoc
Renderdoc
Python
Python
Perforce
Perforce
Git
Git
Blueprints
Blueprints
C++
C++