Hi, I'm Gonzalo! I'm a Technical Artist specializing in Procedural Modeling and Shaders development, using Houdini and Unreal Engine as my main tools.
I develop and integrate procedural tools into game engines like Unreal Engine, allowing faster and easier real-time environment creation for 3D artists. Combined with advanced shaders, it's possible to improve the visual quality while reducing the effort needed!
I’m also well-versed in task automation using Python and Blueprints, asset integration in engine and performance profiling, allowing me to collaborate and ease the workload for multidisciplinary teams. Backed by solid art fundamentals and a deep understanding of 3D environment and prop workflows, I’m always eager to take on new challenges and learn new techniques.
I'm actively seeking opportunities, available for both remote work and relocation: I'm always eager to talk, either about potential roles or simply share knowledge, answer questions...so feel free to connect anytime :)